is off in Nestopia, but sounds correct in FCE Ultra. Regardless, I've noticed that the sound effect for throwing fireballs in Super Mario Bros. Sound Effect (specific instance) - So far, my video questions are much more pressing. Does anyone know if this option will be fixed? To clarify, it does work properly for 1X and 2X screen sizes, but not 3X, 4X, Max, or Fullscreen for any resolution over 640 x 480 (but I'm not sure if it works for resolutions lower than 640 x 480). This can be tested with either Kirby's Adventure (the circle drawn in the game's opening) or tvpassfail. Doesn't the NES/Famicom, when rendering an image, render a pixel with an exact color? Why don't emulators just look to that for the correct color palette?Īspect Ratio - The TV Aspect option doesn't work exactly right in Nestopia. Furthermore, there are people out there who are striving to make the perfect color palette (like AspiringSquire -> Link 1 Link 2). I've recently begun to get into NES/Famicom emulation, and I have a bunch of questions that I haven't found clear answers to, so I created this thread with the intention of finding some of these answers, and to help others who have similar questions to find answers for themselves.Ĭolor Palette - Every emulator I have tried so far has rendered games with different colors. Questions about video and sound on Nestopia and on real NES/Famicom hardware
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